COMPASS MAGAZINE #13
COMPASS MAGAZINE #13
#11EDUCATION

EDUCATION AND RESEARCH IN 3DLifelike learning helps students achieve while expanding the boundaries of knowledge

For decades, industries worldwide have steadily advanced their businesses with increasingly sophisticated 3D virtual models that accelerate discovery, enable collaboration and improve quality. Although 3D also is proven to help both students and researchers accelerate their quests for knowledge, the technology has been slow to permeate education and research. Compass looks at three new projects that are changing that trend, using 3D to help students succeed in school and improve their job prospects, as well as helping researchers accelerate the pace of medical discovery.

#9EDUCATION

TECHNOLOGY AND TRAININGPrograms to help displaced employees learn new skills face a wide variety of challenges

As automation and technology replace more jobs in more industries, displaced workers are finding that the programs intended to help them retrain are riddled with gaps and inconsistencies. In some parts of the world, available training doesn’t match available jobs. In others, funding and accessibility are inadequate. Everywhere, however, the challenges – and the numbers of people in need of help – are poised to multiply exponentially.

#13EDITORIAL

EDITORIALFlorence Verzelen

Executive Vice President, Industry Solutions, Marketing, Global Affairs, Communications, Dassault Systèmes

 
In the 21st century, industry is no longer a means of production, but a process of value creation.
 
A dreamer no longer needs physical hardware and software to design and engineer their vision. A maker no longer needs a physical laboratory to produce their goods. With minimal investment, from a computer or tablet, a modern-day da Vinci can not only design and engineer a flying machine on the cloud, but make it too, sending the model to a 3D printer anywhere in the world with a single click.

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